Cyclo-cross is a form of bicycle racing that . . .
. . .consist[s] of many laps of a short (2.5–3.5 km or 1.5–2 mile) course featuring pavement, wooded trails, grass, steep hills and obstacles requiring the rider to quickly dismount, carry the bike while navigating the obstruction and remount.
At the 2016 UCI Cyclocross World Championships the bicycle of female favorite Femke van den Driessche after a hidden motor was discovered in the bike.
“After one lap of the world championships, UCI took Femke’s bike in the pit area and tested it with some sort of tablet,” said Sporza journalist Maarten Vangramberen. “The bike was immediately sealed and taken. The UCI then called in the Belgian federation. When the saddle was removed, there were electrical cables in the seat tube. When they wanted to remove the bottom bracket, which is normally not difficult, they could not because the crank was stuck. Inside there was a motor.”
Someone has ported the Commodore 64 version of Archon to run in the browser.
Tails–The Amnesiac Incognito Live System–recently updated to version 2.0.
The new version uses the Gnome Shell desktop environment, Tor Browser 5.5, switches to systemd, and “update[d] most firmware packages which might improve hardware compatibility.”
Cornell philosopher Derk Pereboom makes the case for incompatibilism (the view that a) human actions, like everything else, are causally determined, and b) that this is incompatible with the notion of free will) in this YouTube video.
One of the first video games I remember being completely addicted to was Bill Budge’s Pinball Construction Set on the Apple II. Released in 1983, PCS was one of the first games that relied on user-generated content.
Oddly enough, considering how good the game was for the time, Budge himself was not a fan of either pinball or videogames,
Budge does not enjoy playing video games, and described having to play pinball for months while developing Pinball Construction Set as “sheer torture.” He more enjoyed writing fast graphics libraries for game programmers. Budge said “I wasn’t that interested in playing or designing games. My real love was in writing fast graphics code. It occurred to me that creating tools for others to make games was a way for me to indulge my interest in programming without having to make games.”