Death of Email, Episode VII

It seems like someone is constantly proclaiming the death of email as in this GigaOm article about IT firm Atos Origin planning to stop using email in its internal operations.

GigaOm writer Miguel Valdes Faura points to things like social networking and tools like Salesforce’s Chatter as things that are gradually replacing email.

Look, here’s the thing — the beauty of (most) email is that it is based on an open protocol, SMTP. I have email I sent and received in the late 1980s that I can still read on an email client that was just released yesterday, thanks to the wide support for SMTP.

I’ve also had the same email address for 16 years even though I’ve changed email hosts 6 or 7 times during that period. During a small part of those 16 years, my email was hosted at another company, but for most of the time I’ve owned the server that my email domain ran on. Today, it is dirt cheap for anyone to grab a domain name and a hosting account that includes a mail server.

Social networking and similar systems are largely the antithesis of prevailing state of affairs with email. I can use my Google+, Twitter, Facebook and other accounts only because those companies have decided to continue to allow me to — and their Terms of Service make it clear they can change their mind at any moment and cut me off for pretty much any reason.

On the other hand, if I get fed up with one of my social networks, there’s little I can do but close my account and leave. Since all of these companies use proprietary standards, I can’t easily move my Twitter account to Facebook, much less even consider moving either account to my own webserver.

I can (and do) get my data out of these systems, with varying degrees of difficulty, but just having static copies of the data doesn’t come close to replicating my account. Moreover, most of these systems seem to be getting less open. Twitter, for example, used to make it obvious where the RSS feed for your tweets was, but now they hide it like they’re ashamed of it (or, more likely, can’t figure out how to monetize it).

Every time I read someone write about relying on social networking or closed systems, I always think of the BBC’s Domesday Project — an early attempt at creating a digital artifact in which more than a million people participated. But, of course, the Domesday Project is famous in part because the BBC chose to use a proprietary technology that quickly became obsolete and almost rendered the entire project unreadable.

Social networking, as it is currently constituted, is one giant Domesday Project just waiting to happen.

How Much Time Should Kids Spend Playing Video Games

Peter Gray has a nicely contrarian article at Psychology Today weighing in on the debate over how much “screen time” children should have each week. I’ve talked to about a dozen psychiatrists and psychologists about this over the past few years when it comes to my own kids and it is interesting how diverse the opinions were, from one person who didn’t allow his children any screen time, to another who was more “anything goes.”

Gray comes down closer to the latter view,

I have a very high opinion of children’s abilities to make good choices about how to use their free time, as long as they really have choices. Some kids go through long periods of doing what seems like just one thing, and then some adults think there’s something wrong, because they (the adults) would not make that choice. But in my experience, if kids are really free to play and explore in lots of different ways, and they end up playing or exploring in what seems to be just one way, then they are doing that because they are getting something really meaningful out of it.

In my family, both my wife and I play a lot of video games. And what we emphasize to our kids is the importance of balance. Mom plays World of Warcraft, but she doesn’t say, “I’m not going to make dinner or go to work today because I’d rather play video games.” In fact, although we play a lot of video games, we also do a lot of reading, and other activities in our free time.

We’re more project-oriented than time-oriented at our house. Kids get home at 4 p.m. and bedtime is 9 p.m. Each day there are a certain number of tasks that each child is expected to finish, whether that is homework, helping out with dinner, cleaning, etc. Once our children have finished the tasks we expect them to finish that day, they are free to use their free time as they wish. Sometimes that means my 9 year old whips off a three hour session of World of Warcraft or Skyrim. More often it means they tend to mix up their activities, alternating between watching television, playing video games, reading, or other activities such as playing board games or going swimming.

Which is not to say I wouldn’t step in and place limits on my children’s screen time if they failed to live up to their responsibilities. My son knows the laptop in his room is there because he does such a good job of keeping up with all of the things my wife and I expect him to do, and that it can easily be removed or the password changed if he acts inappropriately (something we’ve only had to do a handful of times).