Sex Button Mod for Cookie Clicker on Steam

The Sex Button mod for Cookie Clicker pretty much just adds a button to the game that simply says “Sex”.

Adds the sex button to the settings menu (no actual NSFW content, literally just the word “sex”)

Doesn’t disable steam achievements

Sex Button Mod for Cookie Clicker
Sex Button Mod for Cookie Clicker

ProtonDB–Steam Linux Guide

ProtonDB collects reports from gamers running Steam games under Valve’s Proton compatibility layer designed to allow Windows games to run on Linux.

Steam Play now officially supports a limited but growing set of ‘whitelisted’ games that are deemed Proton-compatible and play on Linux. Based on ProtonDB reports, a significant number of non-whitelisted games, including many popular titles, play just as well as on Windows.

Valve’s upcoming Steam Deck will rely on Proton to run Windows games, and ProtonDB is one of the best resources I’ve found for checking which games work (or not) on Proton.

Lazy Chess

Lazy Chess is a clever chess video game where the game presents the player with the two best moves to choose from.

The board plays as a real chess game would while limiting your selections. In any turn, your options may allow you to defend, progress, capture, or even use special rules such as castling. The moves provided in Lazy Chess can always win the match, but how strong are your decisions?

Lazy Chess is designed to take the stress out of chess. By simplifying the game, players of all levels will be able to play good chess with winning strategies. Those new to chess will learn creative moves and tactics, and those with experience can play with speed against a world-class neural network. Compete against an AI opponent, online with strangers or friends, or with the person next to you!

Hexceed–Minesweeper But With Hexagons

Hexceed is a free-to-play game on Steam that is essentially Minesweeper but only with hexagons (the game is free-to-play in the sense that the base game is free, but additional monthly DLC that adds new puzzles and new mechanics is available at a reasonable price).

This currently has a “Very Positive” rating on Steam, and I’m pretty much a sucker for any Minesweeper variant.

Warsim: The Realm of Aslona Has the Best Game Updates

Warsim: The Realm of Aslona is “a rich text based kingdom management game” but that description really doesn’t do it justice. Even the game updates are a treasure. Can’t recommend this game enough if ASCII-based simulations are your thing.

SELF FIGHTING GOBLINS! (4 features)

After reading a bug report from Misery on steam mentioning some units hitting themselves instead of their opponents I found it hilarious, it’s now a feature. Now the goblins of Uktak have a strange passtime! Self-fighting, who can beat themselves up for the longest?

* Added ability to watch goblin self-fights in Uktak village (credit Misery)
* Added self-fights, brawls where the fighters hit themselves instead of their opponents
* Added pre-fight text for goblin self fight in Uktak
* Added post-fight screen for self fight survivor

Steam’s 2019 Year In Review

Valve recently posted a 2019 Year In Review summary with some interesting statistics and details from last year.

According to Valve, in 2019 users on Steam logged a total of 20,789,726,718 hours played.

The scale of that and other things on Steam are a bit mind boggling. For example, take the Steam Workshop,

The Steam Workshop continues to be a very popular feature among users: 4.3 million items were uploaded last year alone. Unfortunately, sometimes malicious groups would upload “fake items” (e.g “Click here for Free Skins!”) with the explicit purpose of hijacking accounts. To help mitigate these types of scams, the Workshop submission process was updated to require email verification. We’ve since moved to pre-approving items for games that had the highest rate of abuse. There has been a drastic reduction in item scams since then, with very little cost to users: approval times are less than 15 minutes on average, thanks to our full-time moderation team.

Valve also notes that “revenue from games made by our partners was up year over year, and 2019 finished strong with our most successful sale ever.” But that, of course, doesn’t answer the question on a lot of people’s minds–how were the year-over-year sales affected by the rollout of Epic’s Store?