The Need for Speed

On the theory that faster is always better, I went out last night and got a 128 meg. RAM chip to upgrade my new Athlon 900mhz to 256mb. As Keanu Reeves would say, “Whoa!”

Before the RAM upgrade when I’d play Unreal: Tournament I settled in at 1024×768 with 16-bit color and the system was smooth as butter. After the RAM upgrade, even after setting the color to 32-bit and turning on all of the display options the frame rate was so fast the game was unplayable unless I added in a huge number of bots to keep the processor busy.

Unfortunately because of the limits of the ATI’s 3d acceleration the system was still too sluggish to go up to 1600xwhatever, so I settled in at some display rate around 1152 or somewhere in there and it’s still very purty, especially on the 19-inch monitor.

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