Screw it, I’m going to play League of Legends. ROTFL.
Screw it, I’m going to play League of Legends. ROTFL.
William Murphy over at MMORPG.com pushes back at the grind in MMOs, especially when you get to the endgame,
Games like WoW are designed brilliantly to keep us playing and entertained as long as possible. It used to be that character progress in MMOs was incredibly slow. But WoW changed that. They made leveling an easy climb to the top. Finally it seemed like a company understood that it didn’t need to keep us moving slowly along to keep us paying… and then we hit the level cap and found out what we needed to do for our class armor sets. The process has been simplified these days sure enough, but 400 Frost Emblems for Tier 10 armor is still no drop in the hat. You’ll still be repeating the same content over and over to achieve your goals, and that’s just the course of action Blizzard hopes you’ll take.
And that, for me, is when the fun stops.
No more do I play MMOs for the gear. I don’t care about the payoff. If it’s a grind, I avoid it. And here, I define “grind” as something bland that I must do repeatedly for a pittance of reward. If I’m playing a game where the only way to progress is through mindlessly slaying mobs because I’ve run out of actual questing content to partake in, I stop playing. If I am told the only way to get the game’s best weapon or armor is by repeating this content over and over again, then I don’t try to obtain that item. It’s my very own MMO credo.
Personally, I’ve stopped worrying and learned to love the grind, especially when it comes wrapped in such an interesting package as it does in World of Warcraft. The nice thing about WoW is that you can take it or leave it when grinding.
I know people, for example, who run high end raid content over and over and have gear far better than I’ll ever get. I know others who simply stop playing a toon once they reach the level cap.
Personally, I think what WoW does right is that there are multiple grinds. You could spend all your time repeating the same raid content. Or you could focus on the PVP content. Or focus on any number of other goals that require endlessly repeating the same task over and over.
Or — and this will sound crazy — why not go back and forth between the two? Some days, I’ll spend hours running the same dungeon over and over again. Then, the next day — I’m flying around mining and fishing about playing the Auction House. Then maybe a few days off and I’m back doing world PVP for the fun of it.
WoW is definitely on the theme park end of the MMO continuum, but the variety and sheer number of things there are to do at the end game mean it doesn’t have to get boring if you decided to play the game rather than letting it play you. It’s a shame so few MMOs have the variety that WoW has at the endgame.
Back in October 2009, Blizzard sued Alyson Reeves over the private World of Warcraft servers she offered through her company, Scapegaming. On August 10, Blizzard won a default judgement against Reeves/Scapegaming and was awarded $88.5 million.
Now World of Warcraft private servers are fairly common, and some are fairly interesting variants that do things Blizzard would never be able to do and remain commercially viable (for example, running servers that replicate what the game was like before the Burning Crusade/Wrath of the Lich King expansions). For the most part, Blizzard doesn’t appear to have gone after private servers in general, presumably because they serve an extremely small niche market.
But unlike most private servers, Reeves/Scapegaming was run as a for-profit business that made (apparently a lot of) money off of microtransactions for its private servers. That’s just asking to be sued into oblivion.
Hopefully this won’t lead to a wholesale backlash by Blizzard going after every private server out there, but given Activision’s pressure to monetize, monetize, monetize across all of their products, it seems more likely that the days of openly running WoW private servers are numbered.
Update: here is a 1.3mb PDF version of the original complaint filed by Blizzard against Reeves. In it, Blizzard alleges that Reeves/Scapegaming collected approximately $1.5 million in donations from players accessing its private servers
My wife got a small tattoo the other day, which means now I need to go out and get one too.
She got a tattoo of a song lyric that had deep personal meaning to her. Me, I’m going with a tattoo of my World of Warcraft toon. Nothing says manly like a tattoo of a gnome with pigtails.
As a start, I ordered a temporary tattoo of my toon from Stray Tats, and the result looked a little something like this.
Coincidentally, the announcement came shortly after Upper Deck reached a settlement with Konami over the Yu-Gi-Oh! trading card game. Until December 2008, Upper Deck had been the distributor of that game outside of Asia. But Upper Deck got caught printing hundreds of thousands of counterfeit cards.
Konami pulled no punches in its press release announcing the settlement,
“This entire situation came as a huge shock to us. As a company that has based their entire business model on producing authentic entertainment and sports licensed products, Upper Deck went against their very core beliefs by counterfeiting Yu-Gi-Oh! TCG Cards,” commented KDE’s Vice President of Card Business Yumi Hoashi. “It was very disheartening to learn that a trusted business partner would take these actions to dupe us and the Yu-Gi-Oh! TCG community.”
The litigation began in October 2008, when KDE discovered that counterfeit cards from the Yu-Gi-Oh! TCG were being sold in Toys “R” Us stores by a sub-distributor for Upper Deck. KDE filed suit, and the sub-distributor told KDE that the counterfeit cards were supplied by Upper Deck.
“As a leading company in this card industry, Upper Deck should have known more than well that counterfeit activities would irreparably harm the trust of Duelists and the integrity of the Yu-Gi-Oh! brand,” said KDE’s Hoashi. Upper Deck initially denied those charges and issued press releases announcing that any suggestion that Upper Deck would be involved in counterfeiting activity is “absurd.”
Failing to own up to its actions, Upper Deck sent out a press release on January 29, 2010 stating its satisfaction with the settlement and how the judge ruled against KDE in several areas. The ruling that United States District Judge Valerie Baker Fairbank made on December 23, 2009 was simple. She ruled that Upper Deck violated trademark, copyright and unfair competition laws by counterfeiting Yu-Gi-Oh! TCG cards.
Blizzard didn’t cite the Konami dispute as its reason for dropping Upper Deck, but certainly any company interested in maintaining its brand would want to think twice (or three or four times) before doing business with Upper Deck after its behavior with the Yu-Gi-Oh! game.
The loss of the license also extends to the World of Warcraft collectible miniatures game.