Paul Slocum has written a script that takes the lifetime output of a cellular automata in Conway’s Game of Life and converts it into a 3D series of vertices that can be imported into Blender and rendered to look something like this:
Tag: Game of Life
Creating Music from Cellular Automata
Glitch Sequencer is a MIDI sequencer that generates experimental music from cellular automata (think Conway’s Game of Life and similar systems).
Golly Game of Life Simulator
The other day I was looking for a Game of Life simulator but didn’t find too much worthwhile on the Internet. Then today I stumbled across the Golly open source Game of Life simulator, and was blown away.
Unlike other life simulators I downloaded, this one is still being actively developed, and the look and user interface were what I expected from a contemporary application. I especially love the fact that the size of universe is only limited by available memory.
Quite simply, everything that should be in a Game of Life simulator is in there.