Katamari Damacy

Katamari Damacy was sort of like Getting Things Done — it seemed like everywhere I turned someone was raving about it and at only $20 for a PS2 game, I figured why not. Now I can’t get the damn wireless controller out of my wife’s hands. Aaargh — everytime I bring a cool game into the house, I make the mistake of showing it to my wife and then its all over and I’m back to blogging rather than wasting my time, in this case, rolling over things.

Katamari Damacy is, in many ways, like Seinfeld — its a game about nothing. You start with a oddly shaped ball — the katamari. You roll over things and they stick to the katamari. As more and more things stick, the katamari gets bigger and bigger and you begin to pick up bigger and bigger things. Its a totally silly concept for a game, and just as irresistable as the first 500 hours you wasted playing Tetris and its many variants.

They shouldn’t let people make games like these. I’m sitting up at 2 a.m. in my pajamas gleefully rolling over cats and legos to build up my katamari thinking, “You know, I remember when I used to stay up late reading Aristotle.” Now I spend my time rolling my katamari around in a vain effort to please the Lord of All Cosmos and catch myself humming the soundtrack at work.

ROYAL RAINBOW!

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