DriveThruRPG.Com Goes DRM-Free

Here’s the thing — I love roleplaying games. I never have time anymore to actually play one, but when I’m in the comic shop I just can’t resist the damn things. The problem is that RPGs are such a niche market that they can be very expensive. The Buffy RPG core book cost me $40 alone.

So enter DriveThruRPG.Com. They’ve been around for awhile, offering high quality PDFs of RPGs. Yes there are services like RPGNow and Steve Jackson Games’ new PDF store, but those tend to offer either a) materials from small, independent publishers (which tend to be very amateurish in the case of RPGNow) or b) reprinting out-of-print stuff, which is nice but I also want stuff that’s out now.

DriveThruRPG.Com fit that bill, but had one major drawback — their files were heavy on the DRM. Yuck. Thanks, but no thanks.

Recently, however, DriveThruRPG.Com has had a change of heart and began offering publishers the ability to sell DRM-free PDFs. Quite a few of them have decided to go DRM-free. According to the DriveThruRPG.Com site,

Our publishing partners are now able to offer their titles in either the standard DRM format or in a new watermarked, standard PDF. The new watermarking option imprints a small watermark on the bottom of each page of a PDF file at the time of purchase, making each such file purchased at DriveThruRPG a uniquely labeled file. The file is otherwise a standard PDF file that can be searched, text copied, printed and otherwise used like any other PDF file.

Many of our publisher partners are choosing to embrace the new format. So, hundreds of new and classic RPG titles will be available in standard PDF for the first time ever.

As far as the watermark, there is a small line of text at the bottom of each page giving the name of the person who ordered the PDF and an order number, so if they show up on alt.binaries groups or filesharing networks, at least they can trace back who released them and take appropriate action as the site warns,

Warning: If any books bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.

I’m very glad to see that although they haven’t been converted yet, Eden Studios is going to be selling all of their books DRM-free on the site. Because I need a copy of Terra Primate on my laptop (and, at half the price of the book version).

World Works Games

I’ve seen quite a few companies online selling PDFs that you can print and then use to make castles, dungeons, etc. for role-playing games, but none that looked half as good as those put out by World Works Games. Plus each of their releases contains just a ton of stuff compared to their competitors (that, and this is probably one of the best RPG-related company web sites I’ve seen. Most RPG companies seem intent on having their web sites look like crap).

Call of Cthulhu, the D20 Version

Tori Bergquist posted a thorough review of Call of Cthulhu D20 which was released earlier this month. According to Bergquist,

Well, now I have it, and I have to say I am most impressed. The D20 system still necessitates some changes in approach, and that’s what I’ll emphasize here, but overall, CoC D20 is going to make a lot of people happy.

…Even at $39.95, Call of Cthulhu D20 is worth investing in if you are a hardened D20 fanatic and want some real meat to add to your D20 games. If you have never been fond of the D100 system from Chaosium, you might find this book preferable to their system.

I haven’t bought a copy yet, but the book looked very slick and professional, though the audience is clearly limited by the almost $40 price tag.

Can Small Businesses Thrive on Selling Content? The Lessons of Small RPG Companies

As the bloated dot.coms have been falling right and left I’ve been arguing that it is largely irrelevant because it is the smaller web sites, often run by a very small team or even a single individual, that are the sites that I find most compelling. Moreover, while it is going to be difficult for a sight like Salon or Slate to ever achieve the sort of profitablity that offline publishing industries expect (and realistically, that is what Salon and Slate are being measured against), small, niche web sites with low costs can and are make a profit. I certainly think the opportunity for small niche companies is far greater in the online world than it it was in the offline world.

Anyway, one of those niche markets that I have firsthand knowledge of is the role playing game publishing market. I’ve mentioned before that Steve Jackson Games (the folks who were raided by the Secret Service several years ago) took their print magazine, Pyramid, completely online. It costs me $15/month to subscribe. Along with there being a lot more content in the online version than there was in the print version, they also give subscribers the chance to playtest upcoming supplements, which is very cool.

Anyway, according to an article published by the editors at RPGNews.Com, Steve Jackson Games are not the only ones achieving success this way. There are a number of small companies selling PDF files of role playing games, supplements, cutout figures, etc. who are beginning to make a small profit (David Talbot should be so lucky).

For a lot of small companies its less a matter of being cutting edge as it is simple economics. Seth Ben-Ezra of Dark Omen Games told RPGNews that it can cost $3,000-$5,000 for a small 1500-3000 copy print run of a book. Then add advertising costs, distribution (and from my experience, distribution is the real weak point of the RPG hobby), and other assorted costs, and it is becoming increasingly difficult to make a profit over the long term in the role playing game business.

Dark Omen Games publishes paper books, but uses online sales of PDFs to supplement its paper offerings. A company that is completely online is MicroTactix. MicroTactix sells a role playing game and supplements, but they are best known for their card stock creations which are print and fold paper miniatures.

MicroTactix’s Guy McLimore told RPGNews that he was surprised that his company turned a profit in 2000 — much sooner than he expected. According to McLimore, “Sales are good and continue to incresae with each new release. Not surprisingly, the more products we offer, the more comfortable people feel with us as a solid firm.”

This, in my opinion, is how to succeed (and this is nothing really new, just straightforward common sense): find a niche market, work hard to become the premier supplier of a particular service or product for that market, and then charge a reasonable price.

The experience of MicroTactix, Steve Jackson Games and other is one reason why I think something like Arstechnica’s Premier Membership plan is doomed to failure. First, the market they are selling too is far too broad and poorly defined. Second, they don’t ultimately offer anything that isn’t available on dozens of other sites (although the ArsTechnica folks do it with a flair often lacking on other sites). Finally, $50 is way too much to charge for a year’s membership, and I doubt many people will want to buy a 3-month membership on impulse.

Now they may have enough dedicated users to raise enough money to make up for the deficit their running, but I’m skeptical if they can do that long term (an even bigger long-term problem they have is that the pricing structure of the discussion system they’re using is one where increased discussion traffic results in significant cost increases).

No Harry Potter RPG

I’m starting to see a lot of Harry Potter-related merchandise — a lot of it decidedly tacky — but one thing we’ll apparently never see is a Harry Potter role playing game. According to Wizards of the Coast’s Ryan Dancey, series author J.K. Rowling “has flatly stated that she’ll never approve a role playing game in any format.”

That’s okay. People will just go on making their own Potter RPGs online.