Bag of Cthulhu Figures

Intended for use in its Call of Cthulhu CCG, Fantasy Flight Games will be releasing its Bag of Cthulhu in April.

First introduced in our Call of Cthulhu: The Card Game Core Set, we are making available this April our Bag of Cthulhu. Included in the Bag of Cthulhu, are six large Cthulhu figures (55mm) and 24 small figures (20mm). These miniature statues of Cthulhu are beautifully carved accessories that can be used as extra domain markers and success tokens for your Call of Cthulhu LCG games, or they can be used to ornament any game which incorporates eldritch horror.

Unlike the six specimens found in the Call of Cthulhu: The Card Game Core Set, the figures in the Bag of Cthulhu have been delicately inkwashed to ensure that you can spot every non-euclidian detail of these little gems.

These things look pretty cool for just $14.95 for the 6 large and 24 small figures,

Bag of Cthulhu

Munchkin Cthulhu Bookmark of Udder Ridiculousness

Munchkin Cthulhu Bookmark of Udder RidiculousnessI’ve managed to pick up most of the Munchkin bookmarks at various Cons, but I seriously need this Munchkin Cthulhu Bookmark of Udder Ridiculousness for my collection. The rules for this one are hilarious,

  1. You may play this bookmark whenever you are in combat.
  2. Show everyone the bookmark so they are alerted to the ridiculousness to come.
  3. Hand any other player at the table a book from the Cthulhu Mythos, and close your eyes.
  4. The player hands the book back to you. Without opening your eyes, insert this bookmark into the book.
  5. Without opening the book, guess what page number the color side of the bookmark is facing. If your guess is within 25 pages of the bookmark?s actual location, you gain a one-time combat bonus equal to the page number.
  6. Somewhere in here, you should open your eyes again, unless you WANT to play the rest of the game with them closed.
  7. If you actually pulled this nonsense off, and gained the one-time combat bonus, congratulations! You are now a Cultist (if a card is available). If you were already a Cultist, you go up a level! This cannot be the winning level.

Charles Stross on ‘Strangecraft-ian’ Horror

Charles Stross has some interesting musings on the intersection of H.P. Lovecraft and the sort of absurdist humor/horror embodied in Stanley Kubrick’s Dr. Strangelove. Stross notes the interesting similarity between horror and humor in that you can take anything and then add either element — or both in Kubrick’s case — to any other fictional form.

The other odd thing Stross notes is the similarity between the Cthulhu Mythos and the Singularity in contemporary science fiction,

And it occurs to me that the Lovecraftian apocalyptic singularity is underexplored. In a nutshell, it poses this question: what happens when we take the human condition, and twist? You need a topping of gallows humour just to keep it in perspective: humour is a brutal necessity when you’re confronting the horrific on a day to day basis (as anyone who hangs out with medics can probably attest).

. . .

What’s the role of humour in this universe? Well, one might ask what Stanley Kubrick intended when he turned “Dr. Strangelove” into a theatre of the absurd: absurdity is generated by dissonance between a situation and its meaning, and Kubrick used it to viciously anatomize the process of atomic annihilation and hold up the petty and banal motives of its perpetrators to ridicule. But “Dr. Strangelove” didn’t laugh at what came after the bomb it ended, on a double-blind ironic note (singing “We’ll meet again” to a background of mushroom clouds). The bomb was the punch-line of the joke, not the set-up. What happens in a survivable apocalypse? Lovecraftian apocalyptic fiction never actually explores the consequences of the Old Ones returning, let alone the human wreckage left behind in the aftermath. It’s like the Singularity in SF, circa 2000 off-limits to exploration.

Hopefully Stross will write that novel — I’d certainly love to read it.