GURPS Loadouts: Monster Hunters

The other day I mentioned Steve Jackson’s annual stakeholders report which could summarized as board and card games good; pen-and-paper RPGs going way of the dinosaur. On the other hand, the nice thing about the transition of large segments of the RPG industry to PDF-only delivery is that there is a ton of cool stuff being published that would never have seen the light of day in the print-only days.

For example, the recently published GURPS supplement GURPS Loadouts: Monster Hunters. Thirty-nine pages of equipment lists and stats for all of your monster hunting needs.

This book contains ready-to-go packages of gear — weapons, protection, and equipment — from GURPS High-Tech, GURPS High-Tech: Pulp Guns, Volume 1, and Pulp Guns, Volume 2 (which are required to make full use of this book). Loadouts are designed for heroic roles at two different budgets and in two eras. All packages are complete, so getting locked and loaded is as simple as picking the gear that fits your budget and weight allowance. And each loadout includes lenses for further customization. Whether you’re a slayer, scout, or sage . . . in TL6 or TL8 . . . on a budget or money is no object, this book has what you need:

  • Optional rules for gear and guns, including new rules for those wanting more oomph from existing ammunition. (When you’re in a monster movie, bigger ammo is better!)
  • A selection of new weapons and equipment that are especially useful for those who hunt creatures of the night.
  • A 13-page appendix of equipment lists, with the information formatted so that it’s ready to print and include with your own character sheets.

Let the forces of darkness cling to the shadows — now you’ve got the flashlight and flares to find them, the right weapons to take them down, and the chalk to draw outlines of the bodies.

All for $7.95 and no DRM.

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