Tag archives for MMOs

  1. A Buffy MMO? Why?

    Massively interviews Multiverse’s Corey Bridges about the announced Buffy: The Vampire Slayer MMO, but doesn’t really do much to answer the question of why anyone would bother at this point with a B:TVS MMO, All that said, the Buffy announcement is very positive. We have to ask, how is it that you folks are able…

  2. Just How Large Is the Gold Farming Industry?

    The BBC reports on a study of gold farming that concludes the practice may be a $500 million/year industry that contributes a significant amount of activity to developing countries’ economies. Prof Heeks said very accurate figures for the size of the gold farming sector were hard to come by but his work suggested that in…

  3. OMG, Champions Online

    Okay, maybe I will actually stop playing WoW at some point after all. Like maybe Spring 2009 when Cryptic is currently projecting it will launch Champions Online. Hell. Yes. Somewhere in my basement I’ve got a 1st edition copy of the original Champions from 1981. I forced my grandparents to drive 60 miles to the…

  4. Microsoft Kills Marvel Universe MMO

    Back in November, City of Heroes developer Cryptic sold all of its interests in City of Heroes/Villains to NCSoft. The speculation was that Cryptic wanted to devote all of its time and energy to the Marvel Universe MMO which it was developing for Microsoft. Except this month, Microsoft went ahead and announced that it was…

  5. Did Insiders at Eve Online Game the System?

    Blues News had a thorough summary of the controversy that hit EVE online a couple weeks ago. The short version is that employees of CCP, the company that publishes EVE, also play in the game. Some of the employees were part of a corporation called Band of Brothers that allegedly were using their position as…

  6. MMOs and Social Interactions

    This Reuters article about a study of the effects of MMOs on sociability had me laughing out loud. Constance Steinkhuehler, of the University of Wisconsin-Madison, and Dmitri Williams, of the University of Illinois at Urbana-Champaign, studied the effects of playing Asheron’s Call I and II on 750 subjects (half divided into a non-game playing control…

  7. Advertising In Virtual Worlds?

    This Australian Age article claiming that advertising in virtual worlds is taking off might be a little more believable if it weren’t centered mostly on Project Entropia, the Enron of MMORPGs. When last we saw Project Entropia, it was claiming that a user paid $100,000 for a piece of in-game property, only it turned out…