Pocket Legends – An MMO for the iPod/iPhone/iPad

Space Time Studios’ Pocket Legends is a scaled-down free to play MMO for the iPod/iPhone/iPad.

It offers three basic classes, along with typical MMO feature such as leveling, upgradeable stats and skills, etc.

It has been getting very good initial reviews. Space Time’s free to play model seems to be selling additional content/areas beyond the initial area for a fee, though at the moment there isn’t much available at all for purchase for the game.

Nice, and clearly just the beginning of the transition of MMOs to mobile devices (along with the increasingly prevalent mobile enhancement of traditional PC-based MMOs).


Apple Will Control the Horizontal. Apple Will Control the Vertical.

Apple iPhoneMashable has an interesting post about Apple rejecting a game for its iPhone App Store because the game involves throwing shoes at a caricatured image of former President George W. Bush. Mashable quotes the developer as describing the game this way,

1. You hold the IPhone like a shoe,
2. Press on Start button
3. System, starts saying 3, 2, 1 and Go
4. You, swing your arm ( as you are throwing ) without throwing.
5. Application will figure out how hard did you throw the shoe at him and it may or may miss the cartoon.
6. It shoes the total number of shoes that have been hit at the cartoon.
7. We started with Bush, but next in line were Bin-Laden and other figures as well ( apparent from the splash screen).

But, of course, Apple controls what applications users can run on the iPod Touch/iPhones they own, so it refuses to allow users to purchase this application. The AppStore’s TOS includes ridiculous language that,

Applications must not contain any obscene, pornographic, offensive or defamatory content or materials of any kind (text, graphics, images, photographs, etc.), or other content or materials that in Apple’s reasonable judgement may be found objectionable by iPhone or iPod touch users.

Well, of course — why would you ever let users decide what kind of applications they want to buy and run, when Uncle Steve and his cronies are more than capable of making that decision for you.

Apple C&D’s Wired — But People Who Talk About Radical Transparency . . .

John Brownlee over at Gadgets.BoingBoing.net (about the only BB property worth reading these days) has a basic overview of Apple sending a cease-and-desist to Wired Gadget Lab over a piece there showing how to install OS X on an MSI Wind. Yeah, newsflash — Apple sucks. They’re just Microsoft with a much smaller market share.

However, this part of Brownlee’s post had me snorting diet Coke through my nose,

Ars Technica’s Clint Ecker then asks if Chen (and other Conde Nast writers) are allowed to discuss it publicly, or cover it as news.

Chen’s Twitter response (since deleted):

Probably. We’re supposed to favor radical transparency here, right?

It certainly doesn’t look like it. The video to the guide in question has already been pulled and replaced with a random stream of CES 2009 videos. The YouTube mirror has been pulled as well.

Okay, if I were writing about Boing! Boing! the last thing I’d want to bring up is other sites’ lack of transparency given the whole Violet Blue episode and the more recent efforts by the ongoing efforts of Boing! Boing! comment moderators like Teresa Nielsen Hayden to insult and disemvowel anyone who dares show up with a different point of view.

iPhone Drug Lord Game

Mashable has an interesting look at Drug Lords, a variant of the various Drug Wars games that have been around for a long time.

In the Drug Wars genre (which goes back to a 1984 DOS game), you play a drug dealer who visits various locales and buys and sells drugs, trying to load up on cheap drugs in cities with low demand and then turn around and sell them in cities with high demand. Additionally, you need to buy weapons, pay bribes to police, etc.

Drug Lords for the iPhone takes that concept and turns it up a notch by having the player competing against other players in the area — something they’re calling a Location Based Massively Multiplayer Online Game.

Sounds like fun (well, at least until Apple decides to deep-six it from the Apple Store after the inevitable bad publicity.)

Sync Video to iPod Without iTunes

After Apple upgraded the firmware of the video iPod to display video at up to 640×480, I’ve been using it to view all of my video files and DVDs. There’s just one problem — iTunes sucks, especially after you get to the point where you have tens of thousands of music and video files.

I use MediaMonkey to sync audio files, but that application doesn’t handle video files. Currently I’m using Floola to copy MP4 files from my computer to the iPod so I can watch them on my TV.

Floola doesn’t have much of a user interface — you simply grab the files you want from Explorer and then drag them onto the Floola app. But performs just fine in getting the files on the iPod and, best of all, it is freeware.

Not an ideal solution, but until Apple gets around to producing a non-crap version of iTunes, it does the job.

This Should Help Creative Finally Beat Apple’s iPod

Creative has been trying hard to take away some of Apple’s market share in the portable MP3 player market. In the past it has focused on losing strategies like expanded marketing ignoring the fact that its bloated product line is a serious problem in and of itself.

Now, Creative has apparently hit upon yet another winning strategy — using firmware upgrades to disable features of its players. According to a number of recent reports, Creative released firmware “upgrades” for two of its models that disabled the FM recording ability of the players. Beta News writes,

Specifically, the firmware change affects the company’s Zen MicroPhoto and Zen Vision:M players. In the release notes, Creative gives no reasoning for the change other than saying “this firmware removes your player’s FM recording feature.”

Creative pretty much refused all comment on the changes, but it is almost certainly an attempt to appease rights holders who have complained that FM recording features hurt CD sales.

This new direction should finally help Creative overtake Apple. Perhaps at some point Creative might want to add an electric shock feature that temporarily stuns users who try to play any file on their player not explicitly authorized by the RIAA. That should help Creative leave Apple in its dust.

Source:

Creative Zen Players Lose FM Recording. Ed Oswald, BetaNews, October 17, 2006.

Creative Sues Apple Over iPod Interface

As I mentioned the other day, Creative Labs’ $100 marketing effort to overtake Apple has led to Apple controlling 75 to 80 percent of the portable MP3 player market, while Creative posted a $114 million loss in its recent 3rd quarter financial results.

So what do you do if you’re in Creative Labs’ shoes? Of course, the only recourse is to sue Apple for patent infringement.

According to an article at MacNN,

The patent is for an invention that “provides an efficient user interface for a small portable music player. The invention is suitable for use with a limited display area and small number of controls to allow a user to efficiently and intuitively navigate among, and select, songs to be played. By using the invention, very large numbers of songs can be easily accessed and played,” according to the filing at the US Patent office.

Specifically, it describes overlapping categories that would allow for selection of the same song via different categories and for multiple functions assigned to the same device button or control. The patent also calls for organization based on metadata associated with each track as well as internet-based sources such as CDDB as well as the now popular playlists for organizing music.

“The creation of playlists is one technique to organize the playing of songs. A set of songs can be included in a playlist which is given a name and stored. When the playlist is accessed, the set of songs can be played utilizing various formats such as sequential play or shuffle,” the company wrote its patent filing.

Given how Creative Labs has pretty much ripped off the iPod look-and-feel, using over something as basic as overlapping metadata categories and playlists is beyond absurd. And it will probably prove as effective as Creative’s marketing campaign to unseat the iPod.

Source:

Creative sues Apple over iPod interface. MacNN, May 15, 2006.

How’s That Marketing War Going for Creative?

Back in 2004, Creative CEO Sim Wong Hoo said that not only was his company going to overtake the Apple’s popular iPod, but that it would do it by out-marketing Apple,

I’m planning to spend some serious money – I intend to out-market everyone. The MP3 war has started and I am the one who has declared war.

At the time Hoo said that, Apple had 42 percent of the market in portable MP3 players. After making MP3 players the company’s focus and spending upwards of $100 million in that marketing campaign where does Creative stand today?

Apple has about 75 to 80 percent of the MP3 player market. In the 3rd quarter of 2006, Apple sold about $1.7 billion worth of iPods. During the same period, Creative’s total revenues (which includes products other than MP3 players), was a mere $228 million and the company posted a $114 million loss.

Instead of focusing on marketing, Creative should have thought about building a better product — or perhaps less of them. At one point, Creative had upwards of 25 different models of MP3 players for sale. Moreover, most of them suffered from feature creep and were complicated as hell for consumers compared to the relatively simplified features and UI of the iPod.

Sources:

Creative declares ‘war’ on Apple’s iPod. Tony Smith, The Register, November 18, 2004.

Creative’s Loss Surges on MP3 Woes. Ed Oswald, BetaNews, May 3, 2006.

iPod sales drive Apple earnings. iPod sales drive Apple Earnings. Tom Krazit, CNET, April 19, 2006.