Complex Life WordPress Plugin

Complex Life is a plugin for WordPress designed to import information from social networking and other web applications and then output a page that integrates in one place all of the things you’re doing online.

Take a look, for example, at my lifestream which could be prettier, but you’ll get the basic idea. Complex Life is importing my Facebook feed and my Google Reader shared feed (which includes the title and links to comments I’ve made on the web as well as links to my latest Spore creations — well my kids’ latest creations since they hijacked it after seeing all that Spore goodness). You could also import your Twitter updates and information from other sites as well as any site that offers plain old RSS feeds of your data.

Very nice. One improvement I’d like to see is the ability to store the data in the WordPress database. At the moment the plugin is retrieving each feed, parsing it and then caching it for about an hour and a half, at which point it goes out and retrieves the feed again. I’d like to store that data in MySQL which could add some interesting options.

The Problem with ‘Encrypted’ Drives

Aluratek Tornado Plus

If you look through any computer magazine, typically you’ll find a half dozen or so advertisements for “encrypted” hard drives . . . typically Flash drives or portable 2.5″ hard drives that promise they’ve got some sort of hardware-based encryption baked in. What could be better than that for hiding your data from prying eyes?

Well, as Tom Olzak points out over at Tech Republic, too often these hard drives don’t really offer much in the way of encryption at all and, more importantly, reviews of such drives don’t tend to get into the nuts and bolts of just how the hard drive is being encrypted and just how likely it is for someone in possession of the drive to successfully attack the encryption scheme.

Olzak is specifically writing about the Aluratek Tornado Plus Drive which is a portable 2.5″ hard drive that advertises itself as having hardware encryption. The Tornado Plus’s hook is that it also has a portable RFID key fob — simply pass the key near the drive and the key fob passes along the key to the hard drive and your data is unencrypted.

Olazak read about the drive and decided to call Aluratek for more information on the encryption scheme,

My first discussion was with a sales guy. I asked about the encryption method. He didn’t know. I asked about how the key was protected. Again, no idea. I began to suspect that this was not the person I needed to speak with, and I asked for a “technical” person. After a short wait, another sales guy got on the phone. He knew a little more. For example, the encryption method is to XOR the key with the data. Those of you in the security profession know my reaction to this news. For those of you still coming up to speed, XORing a key with data to encrypt sensitive information is bad. Very bad.

Although disappointed, I had enough interest left to ask about key management. The new sales guy had no idea. I was transferred to an “engineer.” I should have known after having to explain to the engineer (we’ll call him Anthony) why I thought key protection is important that I was still not speaking with someone with a good grasp of disk encryption. However, he didn’t believe the key was encrypted on the RFID chip nor that the transmission of the key to the drive was protected. In other words, anyone with the key fob could access the encryption key. Also, the right equipment in the right place could intercept the key as it’s transmitted to the drive.

Moreover, as Olzak notes, just by making that call he’s done far more than many of the computer journalists or bloggers who have written “glowing reports” about the release of the Tornado Plus.

Thoughts on Spore

Considering the hype and how much Electronic Arts has banking on it, Spore is getting hammered in some reviews to the point where MTV did a story on Will Wright’s reaction to the negative reviews.

Having played it for about 10 hours on Sunday, I can understand some of the negative reviews and Wright’s reaction to them. More than anything Spore reminds me of another game I play all the time — the 2005 update of Sid Meier’s Pirates. Like Pirates, Spore is essentially a bunch of mini-games thrown together in an attempt to make them one coherent whole. Pirates pulls that off, IMO. With Spore, however, sometimes it works, but mostly its boring and unchallenging.

You start out with the Cell level which is basically Pac-Man on steroids. This is actually fairly fun but in a casual games kind of way. My six year old son, for example, had no problem beating the Cell level several times and he still doesn’t quite get the mouse click targeting scheme the game uses.

Once you’ve built up your cellular creature enough, its on to the Creature stage. This is an simplified 3rd person action RPG. That means running around the world and either befriending or killing other creatures. Again, it was fairly entertaining but not much of a challenge.

After disposing of or befriending enough fellow creatures, its on to the Tribal stage which was a pain in the ass. Again, this was easy but it is essentially the worst RTS you’ll ever play. Halfway through this stage, I had to just stop and let my kids play because it was so maddeningly annoying.

Once I beat that, though, it was on to the Civilization stage. Again, this a very basic Civ-style game with just a handful of military units and a 6 or 7 basic structures you can put in your cities. Somewhat enjoyable, but trivially easy to beat.

Which pretty much sums up the entire game before the Space Stage. Anyone looking for any sort of challenging gameplay will be sorely disappointed. In fact, other than to earn the various achievements for various accomplishments at those levels, I’m not sure why anyone would ever go back and play them again. Getting to the Space Stage is a lot like grinding your way to level 70 in World of Warcraft — its a necessary evil, not something you look forward to going back and doing over and over again for the sheer joy of it.

The Space Stage is a mashup of games like Star Control and Elite. Run around the galaxy, take on missions, fight off pirates, establish trade routes with other species, terraform and expand your empire.

Along the way there are all of these wonderful creation tools built in the game that you could spend days tinkering with, from the creature creator to similar tools that let you design buildings, vehicles, and military units all with the same sort of control the creature creator gives you. Hell, there’s even a built-in musical creation tool so you can create a national anthem at the civilization stage if you’re so inspired. Ultimately, though, this is all very pretty window dressing that has zero impact on the gameplay itself.

Personally, I like these kinds of games, but I think the New York Times was on the money with its summation of Spore,

Beginning with all manner of outlandish creatures — want to make a seven-legged purple cephalopod that looks like it just crawled out of somewhere between the River Styx and your brother-in-law’s basement? — and proceeding through various buildings and vehicles, Spore gives users unprecedented freedom to bring their imaginations to some semblance of digital life. In that sense Spore is probably the coolest, most interesting toy I have ever experienced.

But it’s not a great game, and that is something quite different.