Bob Woodruff Coverage

It’s interesting that when a journalist is injured in Iraq he or she can garner literally hundreds of hours more coverage on the news than a soldier who is killed there.

On the same day Bob Woodruff and his cameraman were injured, a U.S. soldier was killed by a roadside bomb in Baghdad, but the media have so far not chosen to run round-the-clock coverage of that tragedy.

Blizzard’s Bizarrely Predictable Response to GLBT Guilds

This In Newsweekly article claims that Blizzard cracked down on a World of Warcraft player for advertising a GLBT-friendly guild,

Sara Andrews thought it was a big misunderstanding when she received an e-mail from a game master in Blizzard Entertainment’s popular online role playing game “World of Warcraft” citing her for “Harassment – Sexual Orientation.”

Andrews had posted that she was recruiting for a “GLBT friendly” guild in a general chat channel within the game.

Believing that her notice had been accidentally flagged, she e-mailed Blizzard to correct the problem. Blizzard, to Andrews’ surprise, upheld the decision.

. . .

The response from Blizzard was, “While we appreciate and understand your point of view, we do feel that the advertisement of a ‘GLBT friendly’ guild is very likely to result in harassment for players that may not have existed otherwise. If you will look at our policy, you will notice the suggested penalty for violating the Sexual Orientation Harassment Policy is to ‘be temporarily suspended from the game.’ However, as there was clearly no malicious intent on your part, this penalty was reduced to a warning.”

Blizzard’s stance was clear that recruiting for a guild using “GLBT” was inappropriate as, the company said, it may “incite certain responses in other players that will allow for discussion that we feel has no place in our game.”

Gamer John Blatzheim, who heard of Andrews’ situation, e-mailed Blizzard to express his concern of a double standard that game masters would send her a warning that she could not use “GLBT” as an advertisement to express a safe place for gay gamers after an incident a few months ago where a plague occurred within the game and players yelled in general chat, “Don’t get the AIDS!”

“Many people are insulted just at the word ‘homosexual’ or any other word referring to sexual orientation,” Blizzard responded to Blatzheim in an e-mail. “Also to discriminate against other players, such as not allowing any heterosexuals into the guild simply because of their sexual orientation, could cause extreme offense to a large percentage of our players and should be avoided.”

Ugh. This is all too typical of the idiocy that is Blizzard “support.” As Andrews notes later on in the article,

It seems to be OK for general chat to be flooded with, ‘That’s so gay!’ and ‘I just got ganked! What a fag!’ yet advertising for a GLBT friendly environment where we don’t have to deal with such language is deemed inappropriate.

This is just like their selective enforcement of their almost-impossible-to-comply-with naming policy. Blizzard support seems to spend a lot of time worrying about crap like whether CmdrTaco is a legitimate character name or whether “GLBT-friendly” is appropriate, but the general chat areas are flooded with childish antics, inappropriate sexual chat and, as Andrews notes, plenty of anti-gay slurs. Frankly, since you can ignore individual users and filter chat, I’d just create a laissez-faire approach to the in-game chat if I were Blizzard, but if you’re going to enforce content, don’t make the main focus of that policing character names or slamming individuals trying to create a more tolerant environment.

Source:

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Conversant — Tagging Since 2001

It’s kind of funny to read things like this, from a Jan. 24, 2006 Wall Street Journal story,

While tech-heads have been using the method for the past year or so, tagging is now moving into the mainstream.

I don’t know if there were other services that allowed it at that time (and Lord knows I searched for them), but Macrobyte built an extensive, completely customizable tagging system into Conversant back in 2001. Conversant is the software that runs this site, and I’ve been extensively tagging all the articles I post here and at my other sites since then.

It’s nice to see the rest of the world finally catching up. And if you’re looking for a very forward-looking company for software development, check out Macrobyte.

Next up for Marvel: 40 Years of the Avengers DVD-ROM

The other day I was wondering what Marvel would follow-up its 40 Years of the X-Men DVD-ROM with, and it turns out my speculation was right. The latest issue of Previews has a listing for a 40 Years of The Avengers DVD-ROM that will “collect over 535 complete Avengers comics spanning September 1963 through December 2005. Scheduled to ship in April 2006.” Suggested retail price is $49.95.

He Who Dies With the Most Levels Wins

Update: For those of you not hooked on MMOs, let this screenshot serve as a warning. That third line from the bottom reads:

Total Time Played: 21 Days, 19 Hours, 56 Minutes, 10 Seconds

That means since May 2005 I have spent almost 524 hours playing just this character — the equivalent of more than three months worth of 40 hour work weeks. My total time played with all my characters is probably a little north of 600 hours.

Do not, under any circumstances, start playing an MMO. You have been warned.

Presentation Zen

Presentation Zen is an interesting weblog that covers “issues related to professional presentation design.” It has materials and links to a lot of information on making more effective presentations. Ninety-nine percent of the presentations I see are slide after slide of bullet points, and one of the best parts of Presentation Zen are the screenshots of presentations that break that hideous mould.

O’Reilly’s Baseball Hacks

If you’re like me and think baseball sucks but baseball stats rock, then O’Reilly’s upcoming Baseball Hacks might be just the thing for you. According to the PR blurb at O’Reilly,

This comprehensive guide walks readers through the sport’s core statistical categories, and then demonstrates how to use this data to truly understand baseball. Statistical analysis, data mining, probability, forecasting, and other valuable tools are examined.

Heh — he said data mining. Seriously. You know you want to learn how to compare teams and players with lattices (PDF).

This is supposed to be released in February.

Out of the Park Baseball Manager 2006

I’m not a big fan of baseball, but baseball sims are to die for and Out of the Park Baseball 2006 looks like it could be the mother of all baseball sims.

One of the things I’ve always liked about previous OOTP games is the ability to create and customize leagues in any number of ways. But the 2006 version looks to blow away its previous incarnations when it comes to customizing,

But the best is that you can have AS MANY LEAGUES AS YOU LIKE in your baseball universe. I think this may be the right time to bury the saying ‘how’s your OOTP league going?’ – it’s got to be ‘how’s your OOTP baseball world going?’ from now on.

So what does this all mean? It means that you can set up your virtual baseball world the way you always imagined. How about a world with a league in every country of the world, with 16 teams each? You can do that. And each of these leagues can have as many minor leagues attached to it as you want. Then you can add any historical season to your world, via importing from the free Lahman Database. Or if you want to mirror the current real life setup (including all minor leagues down to rookie ball), you just need to click a single button. Then add the Japanese league, Korean league, Cuban league, some winter leaguesÂ… you name it.

And if that’s not enough, the developer is vastly expanding the range of statistics that OOTP tracks,

So far, so good. Lately when you watch a baseball game on TV that has a statistically educated commentator (sorry Mr. Morgan, that doesn’t include you), you hear terms like ‘this guy is a tough out, batting almost .270 even with 2 strikes on him’ or ‘he has been successful at night this season, hitting 30 points higher than in day-games’. OOTP can do that as well, and even better, for every statistic of the basic stats sets tracked during the current season. Here are the splits that are supported in OOTP:

Overall, Vs Left, Vs Right, This Week, Last Week, by Month, Allstar Game, Spring Training, Playoffs, Home, Away, Grass, Turf, Day, Night, Pinch Hitting, Close & Late, Inning 1-3, Inning 4-6, Inning 7-9, Inning X, No Outs, One Outs, Two Outs, Runners in Scoring Position, Bases Empty, Runner at 1st, Runner at 2nd, Runner at 3rd, Runner at 1st & 2nd, Runner at 1st & 3rd, Runner at 2nd & 3rd, Bases Loaded, Two Strikes, First Pitch, Count 0-1, Count 0-2, Count 1-0, Count 1-1, Count 1-2, Count 2-0, Count 2-1, Count 2-2, Count 3-0, Count 3-1, Count 3-2, Behind in Count, Ahead in Count.

OK, thatÂ’s pretty cool already, right? So you can check out how your shortstop batted on the road this season. Or how many doubles your favorite pitcher gave up in June. Or the batting AVG of your cleanup hitter when heÂ’s up there with the bases loaded.

. . .

Anyway, I felt the more stats, the better. And it doesnÂ’t slow the game down! Also, all player lists can handle these stats, so you can check who leads your league in hitting with runners in scoring position against your own team.

That’s my kind of baseball sim developer. There is absolutely no such thing as too many stats.

Man, I can’t wait until this is finally released sometime in the next couple months.